EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
As a Technical Experience Designer, you will report to the Advanced Technology Group’s Lead Development Director. As a member of this team, you’ll help make our development process more creator-centric by serving as a link between engineers, designers and… artists. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.
What You’ll Do:
• Use your technical expertise to build experiences that impact multiple EA SPORTS titles.
• Collaborate directly with Experience Designers, Producers and Engineers to prototype concepts and implement features.
• Work at the forefront of technology, pushing the boundaries of UI, character customization and user generated content.
Your Requirements:
• Experience taking UI designs and implementing them in a game engine.
• Experience building UI components and working with design systems.
• Experience implementing UI and motion graphic animations.
• Experience in node-based visual programming.
• Experience with scripting languages such as Python or Lua
• Understanding of gaming platforms, their limitations, performance and requirements for UI solutions
• 2+ years of experience with AAA game development
• Experience working in a game engine such as Frostbite, Unity or Unreal
• Experience with versioning tools such as Perforce.
• Experience with Figma and Photoshop
• Experience with C++.
• Experience with 3D, shaders in particular,.
• You love a challenge and aren’t afraid to address technical issues you don’t know how to solve.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria): º $96,400 – $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
Company: Electronic Arts
Location: Anywhere
Salary Range: CA$96.4K–CA$134K a year
Job Providers:
Hitmarker