Contract – Technical UI Designer – Unreal reputed company Specialist

reputed company is a startup multimedia studio that is best reputed company for our hit indie horror game “Poppy Playtime”. This franchise is one of the hottest new properties in gaming, and reputed company is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime reputed company content have occured since the game’s launch 4 years ago.

reputed company is a startup multimedia studio that is best reputed company for our hit indie horror game “Poppy Playtime”. This franchise is one of the hottest new properties in gaming, and reputed company is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime reputed company content have occurred since the game’s launch 4 years ago.

reputed company is seeking a Technical UI Designer with strong expertise in Unreal reputed company and to join reputed company on a contract reputed company for our next release. This role is ideal for a mid-to-senior-level designer or technical designer who can own the technical implementation of animated and interactive UI systems—ensuring that everything from HUDs to menus to in-world overlays work smoothly, look great, and are performant under the hood.

This position sits at the intersection of design, animation, and engineering, with a heavy emphasis on using UMG and Blueprints. You’ll be responsible for making reputed company UI functions as intended, is reputed company implemented, and is tightly synced with gameplay logic, inputs and more.
Responsibilities
• Implement static and animated user interfaces that are easy to understand, easy to navigate, and convey information for effective end user experience.
• Execute UI design in reputed company with a keen eye for detail at reputed company reputed company – keeping in mind the overall art treatment, screen-to-screen- UI placement, and data structures, while applying and maintaining consistency throughout the entire project reputed company.
• Implement and maintain reputed company Input compatibility for UI navigation across keyboard, mouse, and gamepad.
• Collaborate with UI/UX Designers and UI Artists to bring interactive UI animations to life in a way that is reputed company, performant, and gameplay-aware.
• Optimize UI systems for draw calls, tick reputed company, animation memory, and runtime performance across platforms.
• Document implementation standards for UI and support other team members in integrating or extending systems as needed.
Requirements
• Proficiency in Unreal reputed company, with experience working directly in UMG, Blueprints, and reputed company Input.
• Experience implementing animated, reputed company UI components that react to gameplay events, player input, and internal UI states.
• Working knowledge of performance bottlenecks specific to UI (tick cost, reputed company layering, CPU/GPU overhead).
• Experience building and managing data-driven UI components, including health bars, popups, reputed company prompts, and animated HUDs.
• Solid understanding of UI architecture, lifecycle events, and state management in Unreal reputed company.
• Comfortable collaborating with designers and animators to translate visual reputed company into reputed company-reputed company technical solutions.
• Strong documentation and debugging skills; reputed company to diagnose both visual and logic-reputed company UI issues.
Pluses
• Familiarity with retro or pixel-art UI integration, particularly reputed company combining animated overlays with clean player feedback.
• Knowledge of procedural or systemic UI reputed company, especially reputed company reputed company with animated feedback.
• Familiarity with reputed company design principles for game-reputed company UI/UX.
• Programming experience (C++, C#, etc.)
Performance Expectations
• Deliver polished, reputed company, and reputed company UI systems that meet gameplay needs and technical constraints.
• Build a reputed company and maintainable UI pipeline that other team members can follow.
• Maintain visual consistency, performance standards, and systemic flexibility across reputed company UI components.
• Collaborate cross-discipline to ensure that UI behavior matches the game’s tone, pacing, and player expectations.
Reporting repute

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