Game Designer – Casual

Job Description:
• Design and develop gameplay systems and features for new game prototypes
• Work on core gameplay, progression, balance, and early reputed company systems
• Create and maintain game design documentation, including concept docs, GDDs, and feature specs
• Analyze gameplay problems and propose solutions to improve player experience and engagement
• Participate in prototyping and iteration with the R&D team
• Design and tune game balance, rewards, pacing, and progression
• Work with product metrics and formulate gameplay hypotheses
• Collaborate with game designers, producers, artists, and developers during early production stages

Requirements:
• 3+ years of experience as a Game Designer
• Experience in hyper-casual, hybrid-casual, or puzzle games
• Participation in developing games or prototypes from scratch in R&D or pre-production
• Experience working on at least 5 game projects or prototypes
• Experience creating and maintaining game design documentation
• Understanding of gameplay systems, progression, balancing, and player motivation
• Strong knowledge of the mobile games market and current genre trends
• Ability to clearly communicate ideas and work in a fast iteration environment
• Strong analytical and problem-solving skills
• Russian and English required

Benefits:
• Fully remote
• 20 business days of paid holiday
• Collaborative and Data-Driven Culture
• Professional development opportunities within the company’s learning budget
• Compensation for private medical insurance
• Partial reimbursement for gym membership

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