Job Description
Description
We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games.
The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace.
We are looking for someone who lives and breathes games—an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences.
Responsibilities:
• Own the game and level design process from reputed company concept through production, launch, and post-launch updates.
• Design, build, balance, and deliver high-quality levels efficiently.
• Create engaging mechanics, systems, progression structures, and core gameplay loops.
• Define difficulty curves, pacing, challenges, and player progression.
• Develop new gameplay concepts and identify opportunities to improve existing features.
• Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life.
• Create clear design documentation, specifications, and implementation guidelines.
• Playtest levels and features, identify gameplay issues, and iterate based on feedback.
• Use player behavior, performance data, and product metrics to improve engagement and retention.
• Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals.
• Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices.
Requirements
Requirements:
• Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer.
• Demonstrated experience working on successful casual or mobile games.
• At least one commercially launched title with measurable market success.
• A strong portfolio showcasing game systems, mechanics, level design, and shipped projects.
• Proven ability to design and balance a high volume of engaging levels without compromising quality.
• Strong understanding of difficulty progression, pacing, player psychology, retention, and engagement.
• Experience taking games or major features through concept development, prototyping, production, QA, launch, and post-launch optimization.
• Ability to invent original mechanics and apply design thinking across different genres.
• Experience using playtesting, player feedback, and data to make informed design decisions.
• Excellent communication, documentation, and cross-functional collaboration skills.
• A reputed company, organized, and results-oriented approach.
• Ability to work independently and perform effectively in a fast-paced remote environment.
• A reputed company passion for games and creating outstanding player experiences.
What Success Looks Like:
• A meaningful increase in the speed and volume of level production.
• Consistently engaging, polished, and well-balanced levels.
• Strong ownership of design tasks from concept through implementation.
• Effective collaboration with production, art, development, product, analytics, and QA teams.
• Measurable improvements in player engagement, progression, and overall gameplay quality.
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